No more making all effects from scratch using a closed system. Uses Shuriken particles and is compatible and applicable to every single Shuriken particle in the asset store. The transition manager can move particles among emitters and the music module will make particles dance to the rythm with various levels of control. Turbulence, forces, gravity and many more effects can be used for particle manipulation. Particle manipulation framework that supports particle and gameobject emission from dynamic splines, animated/procedural meshes, projected, painted and propagated positions. Note that the demo right side menu cycles through the major categories (Decals, Ribbons, AI etc) and the left side menu cycles through the effects in each of these categories.įeedback on the demo would be most welcome Particle Dynamic Magic 2.0 has been submitted and will be available soon at the store. Special FX summary: Heat seaking missiles, chain lightning, fire cast & propagation, gameobject particle painting, physics based splines, particle to particle collisions and there are more to be added. The system is super optimized with Multithreading, Pooling, Custom Static/Dynamic Batching and Single Source Distribution for ultimate performance. ![]() ![]() The 300+ advanced dynamic effects library is a free bonus !!! a first in the industry offer at that price point. It is made for easy understanding every module so it can be extended and is working directly in Unity editor with full compatibility for all Shuriken effects in the Asset Store. Particle Dynamic Magic 2 is a global gameobject, decal, particle & spline control and effect creation framework, that will cover most needs in your effect making pipeline.
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